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So, You Want to Be a Comic Book Artist?

The Ultimate Guide On How To Break Into Comics!

By Philip Amara

Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.

The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running.
      So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

Format

Book

Availability

1 available at Main (Downtown)
  • C 741.51 Ama, Children's NonFiction
1 available at Northeast
  • C 741.51 Ama, Children's NonFiction

Publish Date

2012

ISBN

1582703582


Format: Book
Author: Amara, Philip
Summary: Presents a step-by-step guide to creating, publishing and marketing comic books, including developing compelling characters, approaching publishers, and adapting storylines for video games and movies.
Title: So, you want to be a comic book artist? : the ultimate guide on how to break into comics! / Philip Amara.
Publisher Date: Simon & Schuster 2012
Subject: Comic books, strips, etc. -- Authorship -- Juvenile literature. Comic books, strips, etc. -- Technique -- Juvenile literature. Cartoons and comics -- Authorship -- Juvenile literature.
Isbn: 1582703582 9781582703589
Current Holds: 0
System Items Available: 2
System Items Total: 2
Call Number: 741.51 Ama
Oclc:
Upc:
Bib Id: 424662

Format: Book
Author: Amara, Philip
Summary: Presents a step-by-step guide to creating, publishing and marketing comic books, including developing compelling characters, approaching publishers, and adapting storylines for video games and movies.
Title: So, you want to be a comic book artist? : the ultimate guide on how to break into comics! / Philip Amara.
Edition: [Updated edition].
Publisher, Date: Simon & Schuster 2012
Description: xii, 163 pages : illustrations ; 23 cm
Subjects: Comic books, strips, etc. -- Authorship -- Juvenile literature.
Subjects: Comic books, strips, etc. -- Technique -- Juvenile literature.
Subjects: Cartoons and comics -- Authorship -- Juvenile literature.
Contents: So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info --Essential Comic Book Terminology.
LCCN: 2011050715
ISBN: 1582703582
ISBN: 9781582703589
Requests: 0
Available Copies: 2
Total Copies: 2
Call Number: 741.51 Ama