Staff Picks
Five Great Comics For Fans of Dungeons, Dragons, and Tabletop RPGs
- Thomas M.
- Friday, October 18, 2019
Collection
Whether you've got your own Dungeons & Dragons handbooks or have never rolled 20-sided dice before, we have some great graphic novels for you. Each of these titles puts a unique spin on the imagination, teamwork, and personalities that go into role-playing games.
If you're between the ages of 12-18 and interested in joining a D&D group, contact the Richland Library Teen Center at (803) 929-3470 and ask about registering for one of our upcoming sessions.
Sunny Rolls the Dice
Published in 2019
"Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die." -- Provided by publisher.
The Adventure Zone. Here There Be Gerblins
Published in 2018
"Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance." -- Amazon.com.
The Cardboard Kingdom
Published in 2018
Follows the adventures of a group of neighborhood children who create costumes from cardboard and use their imagination in adventures with knights, robots, and monsters.
Dragon Goes House-hunting. Vol. 01
Published in 2018
Ketty may be a dragon but he's not a very good one--in fact he's so uninspiring that his dad has kicked him out of the house! Follow his adventures to find a new place to call home.