Becoming a Video Game Designer
New York, NY : Simon & Schuster, 2020.
Format: Book
Edition: First Simon & Schuster hardcover edition.
Description: 141 pages ; 19 cm.
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- Provided by publisher.
Series: Masters at work.
Contents:
The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
ISBN:
9781982137939
Availability | |||
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Call Number | Location | Shelf Location | Status |
BUSINESS Careers Hal | Main (Downtown) | Third Level, Nonfiction | In |
BUSINESS Careers Hal | Sandhills Indoors | Nonfiction | In |
Includes bibliographical references.